As part of the brand, I wanted to create a set of playing cards for an interactive game relating to cyber-security case studies. The idea is that these cards can be passed around teens, in settings such as classrooms, open-days, school visits and at home, in order to teach them about appropriate responses and actions to take when dealing with cyber-safety issues.

Firstly, I need to gather some research based around cyber-crime incidents on teenagers in recent years, and any current trends/new forms of crimes that are popping up.

Examples of Troubling Cyber Incidents with Teens:

For the game’s rules, I’m inspired by existing popular games such as Chameleon and Among Us, where players must hide amongst the others and try to blend in.

I’ve written out the rules of how the card game would work: