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🔗 https://www.figma.com/file/3z7XWeTaIUNXmDPJY2hlYy/SafetyNet?type=design&node-id=160%3A218&mode=design&t=phMoW4uyBgw8c4Pn-1
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Above is the link to the final designs of the ‘Flags’ card game for SafetyNet.
This game is an interactive, physical card game that allows users to think about certain case study scenarios and how to respond appropriately to potentially harmful online situations, such as phishing and cyberbullying.
**‘Flags’ Game Rules
Players: 2-10
Set-Up:
- Each player gets a role card which they must keep hidden from others, but they must read it themselves to understand their role.
- Shuffle the Case Studies deck and leave them face down in a pile.
Roles:
- The Green Flags: You are encouraging safe online behaviour, and are trying to catch out who the red flags are amongst the other players.
- The Red Flags: You are encouraging risky online behaviour, and are trying to stand out amongst the other players.
Gameplay:
- After the role cards are assigned to each player, a case study is drawn from the pile, which is read aloud to the group.
- The players must, in turn, give an answer to the case study prompt based on their role card. For example, if they are a Red Flag, they want to stand out and say something that shouldn’t be done in that scenario.
- After all answers have been said, the players must decide as a group who the Red Flags are.
- If the Red Flags are not caught, they win. If the Green Flags catch out the Red Flags, Green wins.
- Reshuffle the role cards on each go, and put each used Case Study card to the bottom of the Case Study pile.**
For my final year show, I will be printing out a series of these cards to show alongside the rest of my product.